tribalwars.net versie nieuwe technieken

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DeletedUser

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Ik denk het wel.
Maar hoop wel dat het op snelheid 1.5 zal starten.
 

DeletedUser

Guest
die nieuwe wereld begint trouwens overmorgen 11 uur
maar ja wij moeten zowiezo nog ff wachten op de nl versie
 

DeletedUser

Guest
ik hoop ook inderdaad dat ie op 1,5 start..... t gaat allemaal net ietsje te langzaam :p
 

DeletedUser

Guest
mja, zoveel te traag vind ik het nu toch ook niet nee, dat hoort nu eenmaal bij browsergames vind ik...
 

DeletedUser

Guest
das waar..... maar wat vinden jullie dan van die extra toevoegingen in wereld 5 van de net versie
 

DeletedUser

Guest
Ik vind dat stom. wie heeft boogschieters en zoiets nodig? :rolleyes:
oh ja.. de paladin en ook deze "coins".. naja..
 

DeletedUser

Guest
volgens mij is die paladin een soort omgekeerde edelman die je dorp beschermt tegen een edelman
 

DeletedUser

Guest
Unread #1 Today, 09:31 Top
Dear players,

world 5 is going to start on the 1st of february at 11 o’clock servertime. The speed of this world will be 1.

We’re proud to present a couple of improvements concerning the game play and the presentation of the game.

Game Play

Archer and mounted archer
The archer is an effective defensive unit. Their arrows even strike through strong armors. The mounted archer is able to fight the archers located on the wall.

Paladin
The noble paladin protects your village and your allies. Every player can own only one paladin. The paladin is very important for the start-up period and can be recruited for a small amount of resources in the statue.
The paladin offers the possibility to speed up support troops, when he’s sent with them together.

Simplified tech-level system
Units have only one tech-level. That means, if they are explored once, you don’t have the possibility of an upgrade.

New battle system
To integrate archers and mounted archers, a new battle system is introduced. Battles are fought in multiple rounds. The losses of the defender are distributed in different amounts to the different unit types.

Gold coins
As the concept of storing resources in the academy and dispatch it between the academies is very annoying, especially while playing a big account, the concept for the expansion of an account was improved.
To conquer new villages, every player has to create gold coins for packages of 28.000 , 30.000 and 25.000 each in the academy. If a gold coin is created, it cannot be stolen, dissipated or destroyed.
The number of gold coins you own defines the number of noblemen you can create and therefore also the number of villages you can possess.
To be able to create the first nobleman you need one gold coin, to create the second one an amount of 1+2=3 gold coins is needed, for the third 1+2+3=6 gold coins etc.
If you got enough gold coins, a noble man can be created for 40.000 , 50.000 and 50.000 .

Graphics

New graphics for buildings when leveling up
The simple village headquarters rises through leveling up and develops to a powerful castle. The simple wall made of wood will be improved when leveled up and become a stone wall when reaching level 20. Also for most of the other buildings there are new graphics depending on the level.

http://die-staemme.de/stuff/tag2_0001.jpg
The picture shows buildings in their second stage of expansion

New symbols for units
The unit symbols were completely revised and can be seen in large size in the smithy.


Best regards
Your tribalwars.net team
 

DeletedUser

Guest
Dat is wel een heel verschil. Misschien ga ik het wel spelen. Ja k zie wel. lijkt me zeker mooi
 

DeletedUser

Guest
ik speel daar alle werelden maar ga stoppen op 1,3 denk ik(allebei zo'n 10k punten) en ga ook niet wereld 5 spelen maar het is wel mooi:D
 

DeletedUser

Guest
Wereld 5 verneukt meteen de hele balans.
Ga eens kijken of ze er wat van maken.
volgens mij begint morgen om 11uur ook wereld 11 in .de
 

DeletedUser

Guest
je bedoelt van .de zekers?
want van .net is het aangekondigd:D
 
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